Fire Red · Ultimate Team & Secrets
Post-Game · The Legendary Hunt

Mewtwo, the three birds, Suicune & the Sevii Islands.

Beating the Champion unlocks the real endgame. Here's how to catch every legendary, unlock the Sevii Islands, and finish your Pokédex — with the catching tactics that stop you fainting them by accident.

First: get the National DexAfter the Hall of Fame, visit Professor Oak in Pallet Town (with 60+ species seen) — he upgrades you to the National Dex. This unlocks Cerulean Cave, the roaming beast, and the Sevii Islands ferry.
On this page
  1. How to catch legendaries
  2. Mewtwo — Cerulean Cave
  3. The three legendary birds
  4. Roaming Suicune
  5. The Sevii Islands & the network quest

1 How to catch legendaries

The universal method

  1. SAVE in front of it.
  2. Drop it to 1 HP with False Swipe (never KOs) — teach it to a spare mon (TM54).
  3. Inflict Sleep or Paralysis (Sleep is best for capture rate).
  4. Throw Ultra Balls (or Timer Balls as the fight drags on).
  5. If you faint it, reset to your save.

Save the Master Ball for…

The Master Ball is a guaranteed catch. Best used on Mewtwo (brutal to catch normally) or the roaming Suicune (flees every turn). The stationary birds are very catchable with Ultra Balls + sleep, so don't waste it there.

2 Mewtwo — the crown jewel

Mewtwo
#150 · Lv 70
Mewtwo
Psychic
Strongest in the game
Cerulean City Surf north-east behind the city Cerulean Cave (Unknown Dungeon)

Directions: Go to Cerulean City, step to the water on the north side, and Surf around to the cave entrance that was blocked all game (the guard is gone once you have the National Dex). Descend to B1F — Mewtwo sits in the deepest chamber.

Come preparedIt's Level 70 with huge Special Attack and Recover. Bring a strong mon (Lv 60+), False Swipe it to 1 HP fast before it heals, then Master Ball it (recommended) or sleep + Ultra-Ball spam. Your Snorlax (immune-ish bulk) or a Dark/Ghost hitter is the safest lead.

Why you want it: Mewtwo learns Psychic, Ice Beam, Thunderbolt, Flamethrower, Shadow Ball, Recover — a one-Pokémon army. It instantly becomes your best team member if you want it.

3 The three legendary birds

All three are Level 50, stationary, and very catchable with the universal method above. Grab all three!

Zapdos
#145 · Lv 50
Zapdos
ElectricFlying
Route 10 (by Rock Tunnel)Surf down the riverPower Plant

Directions: On Route 10, Surf south down the water to reach the abandoned Power Plant. Zapdos waits at the back. Upgrade path for your Electric slot — or just Pokédex fodder.

Articuno
#144 · Lv 50
Articuno
IceFlying
Between Cinnabar & FuchsiaSeafoam Islands (bottom floor)

Directions: Surf into the Seafoam Islands (on Routes 19–20). Use Strength to push boulders into the water currents, floor by floor, until you reach the very bottom where Articuno rests.

Moltres
#146 · Lv 50
Moltres
FireFlying
Sevii → One IslandMt. Ember (summit)

Directions: In FireRed, Moltres moved to the Sevii Islands. Take the ferry to One Island, climb Mt. Ember (Strength puzzles near the top), and Moltres is at the peak. Note: unlike Red/Blue, it is not in Victory Road here.

4 The roaming legendary beast depends on your starter

Suicune
#245 · Lv 50 · roaming
Suicune
Water

After you get the National Dex, one legendary beast begins roaming Kanto — always the one whose type beats your starter:

  • Charmander→ Suicune Water
  • Squirtle→ Raikou Electric
  • Bulbasaur→ Entei Fire

(Shown above: Suicune, from a Charmander run.) It wanders between routes and flees on sight — see below.

Catching a roamer
  1. It flees the instant the battle starts, so you can't whittle it normally.
  2. Trap it first: Mean Look or Block (prevents fleeing), then paralyse and False-Swipe.
  3. Or just throw the Master Ball the moment you find it — by far the easiest, and what most players do.
  4. Use Max Repel while walking so only high-level encounters (like the roamer) appear — makes it easier to run into.

5 The Sevii Islands & the network quest

A tropical archipelago south of Kanto, reached by ferry from Vermilion after the National Dex. It holds move tutors, unique Pokémon, the Unown ruins, and the quest that unlocks trading with the Hoenn games.

IslandWhat's there
One IslandMt. Ember → Moltres. Meet Celio, who needs two gems to fix the trade network machine.
Two IslandCape Brink move tutor → Blast Burn for Charizard. "Market Stall" shop that stocks better items as you progress.
Three IslandBerry Forest — rescue Lostelle (story gate), Bond Bridge, lots of berries.
Four IslandPokémon Day Care (breeding!), Icefall Cave (Water Stone, wild Ice types), Lorelei's house.
Five IslandRocket Warehouse — retrieve the Sapphire gem. Move tutors (Body Slam, Double-Edge, etc.). Resort Gorgeous.
Six IslandPattern Bush, Water Path, Ruin Valley (Dotted-Hole → the Sapphire/Ruby lore & Regi-style puzzle). Water Stone route.
Seven IslandTanoby Ruins → Unown, Sevault Canyon, Trainer Tower (endless battle challenge for prizes).
The Ruby & Sapphire quest (unlocks Hoenn trading) Find the Ruby on Mt. Ember (One Island) and the Sapphire in the Rocket Warehouse (Five Island), then bring both back to Celio on One Island. He repairs the network machine, letting you trade with Ruby/Sapphire/Emerald — essential for completing the National Dex and importing Pokémon your game can't get otherwise.
Best post-game grindCerulean Cave has the highest-level wilds in the game (Lv 46–70) — the fastest way to push your whole team past Lv 60 for the legendary fights and Trainer Tower. Bring Repels and a Pokémon with a spread of super-effective moves.

That's the whole game — champion, legends & secrets.

A dream team, all eight badges, the Elite Four, every legendary, and a route to a complete Pokédex. Flip back to any page any time from the top menu. Have a brilliant playthrough.