1 Full type chart
Rows = the attacking move's type. Columns = the defending Pokémon's type. Green = super-effective, orange = resisted, red = no effect. (This is the Generation-3 chart Fire Red actually uses — note there's no Fairy type.)
Legend: ×2 super-effective · ½ resisted · 0 immune · blank = normal damage. Dual-type Pokémon multiply both columns together — e.g. Ice vs Dragonite (Dragon/Flying) = 2 × 2 = ×4, and Water vs Golem (Rock/Ground) = ×4.
2 Quick weakness lookup
The match-ups you'll use most against Kanto's gyms and Elite Four.
Hit these hard
| Enemy | Wreck it with |
|---|
Watch your own types
| Your mon is… | Fears |
|---|
3 The physical/special quirk read this
In Fire Red, whether a move uses Attack or Special Attack depends on its type, not the individual move (the per-move split didn't arrive until Gen 4). This changes which moves are actually good on your Pokémon:
Physical types (use Attack stat)
Normal Fighting Poison Ground Rock Bug Ghost Steel
Special types (use Sp. Atk stat)
Fire Water Grass Electric Psychic Ice Dragon Dark
4 Evolution stones & where to get them
| Stone | Evolves (your relevant mons) | Where to get it |
|---|---|---|
Thunder Stone | Pikachu → Raichu; Eevee → Jolteon | Buy at Celadon Dept Store 4F (₽2,100). Two more are found inside the Power Plant itself. |
Fire Stone | Eevee → Flareon; Growlithe → Arcanine; Vulpix→Ninetales | Celadon Dept Store 4F (₽2,100); one in Pokémon Mansion (Cinnabar). |
Water Stone | Eevee → Vaporeon; Staryu→Starmie; Poliwhirl→Poliwrath | Celadon Dept Store 4F (₽2,100); one on a Sevii Island. |
Leaf Stone | Gloom → Vileplume; Weepinbell→Victreebel; Exeggcute→Exeggutor | Celadon Dept Store 4F (₽2,100). |
Moon Stone | Nidorino→Nidoking; Clefairy→Clefable; Jigglypuff→Wigglytuff | Not sold. Found: Mt. Moon (×2), Rocket Hideout basement, Pokémon Mansion (Cinnabar), and Two Island (after rescuing Lostelle). Wild Clefairy hold one 5% of the time. |
5 Best grinding spots
| When | Where | What & why |
|---|---|---|
| Badges 3–4 | Route 24/25 (Nugget Bridge / Bill's area) | Steady trainer XP; good early money with a Nugget nearby. |
| Badge 4–5 | Celadon Game Corner rematches / Route 7-8 trainers | Solid XP right by the stone shop & department store. |
| Anywhere mid-game | Vs. Trainers > wild | Trainers give ~1.5× the XP of wild Pokémon — always prefer battling people. |
| Late game | Route 12–15 / Fuchsia area | Higher-level wilds & trainers to close the gap before Gyms 7-8. |
| Pre–Elite Four | Victory Road + vs. wild in Cerulean Cave (post-game) | Lv 40+ everything; Cerulean Cave wilds are the best XP in the game. |
| Money | Give a mon the / Amulet Coin; battle Rich boy/Lady on Route 13/15 | Fund your Ultra Balls, stones and vitamins. |
Exp. Share — it earns XP without battling. Grab it from Oak's aide in the Route 15 gatehouse (2nd floor) once you've registered 50 species in your Pokédex.6 Every TM & HM (all 55)
All 50 Technical Machines and 5 Hidden Machines, with their Gen-3 power & accuracy (several of these moves were re-balanced in later games — the numbers below are what Fire Red / Leaf Green actually use). In Gen 3 a TM is single-use: it's consumed when taught, so plan who gets it. HMs are reusable.
| # | Move | Type | Pow | Acc | FRLG location(s) |
|---|---|---|---|---|---|
| TM01 | Focus Punch | Fighting | 150 | 100 | Silph Co. 5F |
| TM02 | Dragon Claw | Dragon | 80 | 100 | Victory Road 1F |
| TM03 | Water Pulse | Water | 60 | 100 | Cerulean Gym (beat Misty) |
| TM04 | Calm Mind | Psychic | — | — | Saffron Gym (beat Sabrina) |
| TM05 | Roar | Normal | — | — | Route 4; also buy at Celadon Dept. Store (₽1,000) |
| TM06 | Toxic | Poison | — | 85 | Fuchsia Gym (beat Koga) |
| TM07 | Hail | Ice | — | — | Victory Road 2F |
| TM08 | Bulk Up | Fighting | — | — | Silph Co. 7F |
| TM09 | Bullet Seed | Grass | 10 | 100 | Mt. Moon 1F |
| TM10 | Hidden Power | Normal | varies | 100 | Only via the Pickup ability (held by caught Pickup mons) |
| TM11 | Sunny Day | Fire | — | — | Safari Zone |
| TM12 | Taunt | Dark | — | 100 | Rocket Hideout B2F (Celadon) |
| TM13 | Ice Beam | Ice | 95 | 100 | Celadon Game Corner (4,000 coins) |
| TM14 | Blizzard | Ice | 120 | 70 | Pokémon Mansion B1F |
| TM15 | Hyper Beam | Normal | 150 | 90 | Buy at Celadon Dept. Store (₽7,500) |
| TM16 | Light Screen | Psychic | — | — | Celadon Dept. Store roof (give the girl Fresh Water) |
| TM17 | Protect | Normal | — | — | Power Plant |
| TM18 | Rain Dance | Water | — | — | Route 15 |
| TM19 | Giga Drain | Grass | 60 | 100 | Celadon Gym (beat Erika) |
| TM20 | Safeguard | Normal | — | — | Celadon Dept. Store roof (give the girl Soda Pop) |
| TM21 | Frustration | Normal | varies | 100 | Rocket Hideout B3F (Celadon) |
| TM22 | Solar Beam | Grass | 120 | 100 | Pokémon Mansion B1F |
| TM23 | Iron Tail | Steel | 100 | 75 | Celadon Game Corner (3,500 coins) |
| TM24 | Thunderbolt | Electric | 95 | 100 | Celadon Game Corner (4,000 coins) |
| TM25 | Thunder | Electric | 120 | 70 | Power Plant |
| TM26 | Earthquake | Ground | 100 | 100 | Viridian Gym (beat Giovanni) |
| TM27 | Return | Normal | varies | 100 | Route 12 (girl in the Lavender-side gate) |
| TM28 | Dig | Ground | 60 | 100 | Cerulean City (beat the Rocket Grunt); buy at Celadon Dept. Store (₽2,000) |
| TM29 | Psychic | Psychic | 90 | 100 | Saffron City (Mr. Psychic's house) |
| TM30 | Shadow Ball | Ghost | 80 | 100 | Celadon Game Corner (4,500 coins) |
| TM31 | Brick Break | Fighting | 75 | 100 | S.S. Anne; buy at Celadon Dept. Store (₽3,000) |
| TM32 | Double Team | Normal | — | — | Safari Zone |
| TM33 | Reflect | Psychic | — | — | Buy at Celadon Dept. Store (₽1,000); also the roof girl (Lemonade) |
| TM34 | Shock Wave | Electric | 60 | — never misses | Vermilion Gym (beat Lt. Surge) |
| TM35 | Flamethrower | Fire | 95 | 100 | Celadon Game Corner (4,000 coins) |
| TM36 | Sludge Bomb | Poison | 90 | 100 | Rocket Warehouse (Five Island) |
| TM37 | Sandstorm | Rock | — | — | Victory Road 2F |
| TM38 | Fire Blast | Fire | 120 | 85 | Cinnabar Gym (beat Blaine) |
| TM39 | Rock Tomb | Rock | 50 | 80 | Pewter Gym (beat Brock) |
| TM40 | Aerial Ace | 60 | — never misses | Route 9 | |
| TM41 | Torment | Dark | — | 100 | Silph Co. 4F |
| TM42 | Facade | Normal | 70 | 100 | Memorial Pillar (Six Island) |
| TM43 | Secret Power | Normal | 70 | 100 | Route 25; buy at Celadon Dept. Store (₽3,000) |
| TM44 | Rest | Psychic | — | — | S.S. Anne |
| TM45 | Attract | Normal | — | 100 | Route 24; buy at Celadon Dept. Store (₽3,000) |
| TM46 | Thief | Dark | 40 | 100 | Mt. Moon B2F |
| TM47 | Steel Wing | Steel | 70 | 90 | Safari Zone |
| TM48 | Skill Swap | Psychic | — | — | Route 12 (needs Surf) |
| TM49 | Snatch | Dark | — | — | Rocket Hideout B4F (Celadon) |
| TM50 | Overheat | Fire | 140 | 90 | Victory Road 3F |
| HM01 | Cut | Normal | 50 | 95 | S.S. Anne (from the Captain) |
| HM02 | Fly | 70 | 95 | Route 16 (girl in the house) | |
| HM03 | Surf | Water | 95 | 100 | Safari Zone (Secret House) |
| HM04 | Strength | Normal | 80 | 100 | Fuchsia City (Safari Warden, after you return his Gold Teeth) |
| HM05 | Flash | Normal | — | 70 | Route 2 (Oak's aide, north building) |
"—" in Pow = a status move (no direct damage); "—" in Acc = never misses or not applicable. varies = power scales with friendship (Return/Frustration) or the Pokémon's IVs (Hidden Power). TMs bought at the Celadon Dept. Store and Game Corner can be re-purchased as many times as you like; every other TM here is a one-off, so several moves (e.g. Roar, Dig, Brick Break, Secret Power, Attract) have a free field copy and a paid restock.
7 EVs, IVs & Natures
These three hidden systems decide a Pokémon's final stats. You never see them on-screen in Fire Red / Leaf Green, but they're why two Lv 100 Pokémon of the same species can have very different numbers.
IVs — Individual Values (0–31)
A hidden 0–31 bonus rolled separately for each of the six stats the moment a Pokémon is met or hatched. They're locked for life and can't be trained. A perfect 31 adds up to 31 points to that stat by Lv 100. FRLG has no in-game IV viewer, so caught legendaries are simply luck of the draw — soft-reset if you want better ones.
EVs — Effort Values (you control these)
4 EVs = 1 stat point. You earn them by defeating Pokémon (see the yield table below). Caps: 255 per stat and 510 total — enough to max two stats (252 + 252) with 6 to spare. Since 4 make a point, 252 is the last useful value in a stat (255 just wastes 3). Vitamins (Protein, Iron, Carbos, Calcium, Zinc, HP Up) add 10 EVs each but only work up to 100 in a stat; the EV-lowering berries (Pomeg, Kelpsy, Qualot, Hondew, Grepa, Tamato) subtract 10 if you overshoot.
Natures — 25 personalities, one boost & one penalty
Every Pokémon has one of 25 Natures, fixed for life. Twenty of them raise one stat by 10% and lower another by 10% (Natures never touch HP); the other five are neutral. Choose a Nature that pumps your Pokémon's key stat and dumps a stat it doesn't use — e.g. Adamant for a physical attacker, Timid for a special sweeper, Bold for a wall.
| Raises (+10%) | Natures (with the stat each one lowers −10%) |
|---|---|
| Attack | Lonely (−Def) · Brave (−Spe) · Adamant (−Sp. Atk) · Naughty (−Sp. Def) |
| Defense | Bold (−Atk) · Relaxed (−Spe) · Impish (−Sp. Atk) · Lax (−Sp. Def) |
| Sp. Atk | Modest (−Atk) · Mild (−Def) · Quiet (−Spe) · Rash (−Sp. Def) |
| Sp. Def | Calm (−Atk) · Gentle (−Def) · Sassy (−Spe) · Careful (−Sp. Atk) |
| Speed | Timid (−Atk) · Hasty (−Def) · Jolly (−Sp. Atk) · Naive (−Sp. Def) |
| Neutral | Hardy · Docile · Serious · Bashful · Quirky (no stat change) |
Concrete FRLG EV-training spots
Farm a spot where nearly every wild Pokémon awards the stat you want. Each of the mons below gives +1 EV in its listed stat (×2 with a Macho Brace, ×2 with Pokérus, ×4 with both).
| Stat to train | Beat this in the wild | Where |
|---|---|---|
| HP | Nidoran ♀ | Route 22 & the Safari Zone |
| Attack | Machop | Rock Tunnel |
| Defense | Geodude | Rock Tunnel & Mt. Moon |
| Sp. Atk | Gastly (or Abra) | Pokémon Tower, Lavender (Abra: Route 24/25) |
| Sp. Def | Tentacool | Surf on almost any sea route |
| Speed | Diglett | Diglett's Cave |
8 Master checklist
Badges
- Boulder — Brock (Pewter)
- Cascade — Misty (Cerulean)
- Thunder — Lt. Surge (Vermilion)
- Rainbow — Erika (Celadon)
- Marsh — Sabrina (Saffron)
- Soul — Koga (Fuchsia)
- Volcano — Blaine (Cinnabar)
- Earth — Giovanni (Viridian)
Key items to secure
- HM01 Cut (S.S. Anne)
- HM02 Fly (Route 16)
- HM03 Surf (Safari Zone Secret House)
- HM04 Strength (Fuchsia Warden, via Gold Teeth)
- HM05 Flash (Route 2 / after Diglett's Cave)
- Poké Flute (Pokémon Tower, Lavender)
- Silph Scope (Rocket Hideout, Celadon)
- Master Ball (Silph Co., Saffron)
- Bike Voucher → Bicycle (Vermilion → Cerulean shop)
Legendaries & rares
- Snorlax ×2 (Route 12 & 16)
- Hitmonlee or Hitmonchan (Saffron Dojo)
- Eevee (Celadon) → your chosen eeveelution
- Lapras (Silph Co. gift, 7F)
- Fossil → Aerodactyl / Omastar / Kabutops (Cinnabar Lab)
- Articuno (Seafoam Islands)
- Zapdos (Power Plant)
- Moltres (Mt. Ember, Sevii)
- Mewtwo (Cerulean Cave, post-game)
- Roaming beast (Suicune/Raikou/Entei — depends on your starter)
Stones to buy/find
- Thunder Stone (for Raichu)
- Leaf Stone (for Vileplume)
- Moon Stone spare (find in Rocket Hideout)
- Water/Fire/Thunder Stone (for your Eevee)
Thunder Stone
Fire Stone
Water Stone
Leaf Stone
Moon Stone